Game Server Latency
Games use their own network protocols, so the page times web requests to public endpoints in game server regions. Compare regions with each other and do not read the number as in-game ping.
Game Server Latency
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How this test works
The page cannot reach game servers, so it times requests to cloud endpoints in 21 AWS regions often used for games. Every region gets 6 requests, and each request is cut off after 4 seconds. The first request sets up the connection and is shown separately. The next 5 are timed and summarized.
How to read the result
Every region shows median, best, jitter and first request, with the nearest region first or grouped by area. Each region is rated great under 40 ms, playable from 40 to 75 ms and high past 75 ms. Request time is close to round-trip time but is not in-game ping.
What is typical
The 40 ms limit comes from a gaming latency profile and the 75 ms limit from a console network minimum, both named in the code. The page times its own list of cloud endpoints, not your game's servers, so it cannot say which region your game uses.